Thursday, 24 June 2010
Early results from the play test
Early conclusions from the play test seem to be:
Mining was too effective and given too long a reach - only shorter (1 hex) tunnels should be allowed.
The rules for mortars and howitzers made these weapons almost completely ineffectual in the siege.
Either we should have gone with field batteries instead or Tony needs to tweak these rules.
(given the ineffectiveness of much of the besiegers' artillery and the destruction of most of their battering train, the excessive power of their mining operations proved their only opportunity of making a breach).
Consideration needs to be given to starting fires in a town.
The setting of a digging standard for each day had little effect and it was unclear how this did (or should) relate to mining options.
In general the basic mechanisms of the rules worked well enough to make it now worth adding extras such as a general morale barometer for the inhabitants of the town, consider chance cards etc, as well as revising mortar and howitzer fire, and mining rules, as above.
I also should metion the 15mm Vauban fortifications shown are from the Terrain Warehouse.