If you think you spend too much money on toy soldiers remember the name Norman Bel Geddes. It is estimated that the vast naval and land battles the architect and designer hosted in the basement of his Manhattan townhouse cost him over $13,000. And that was back in the early 1930s when the world’s highest paid sportsman, Babe Ruth was pulling in $80,000 a season. Imagine spending a fifth of Wayne Rooney’s annual wage packet on figures and you’re near to seeing the mighty scale of Bel Geddes’ gaming fixation.
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Born in Michigan in 1893, Norman Bel Geddes was an architect, designer; filmmaker and all-round visionary who popularised the concept of streamlining and who’s utopian Futurama exhibit at the 1939 New York World’s Fair shaped humanity’s vision of what the 21st century would look like until well into the 1970s. He’d begun his career designing sets for the Metropolitan Opera and was married to the theatrical costume designer Edith Lutyens, a former-Belgian fencing champion who worked with Orson Welles and Jerome Robbins. The couple’s daughter Barbara would become an actress, best known for playing Miss Ellie in Dallas.
The lavish nature of Geddes’ games, the fashionable location, the a-list participants they attracted (including Charlie Chaplin and Douglas Fairbanks, five-star generals, Russian chess champions, admirals, newspaper editors, even Hollywood sweetheart Mary Pickford) and the fact that – in the era of Prohibition – much alcohol was served, make them perhaps the most swinging and glamorous wargames in history. Geddes; miniature manoeuvres attracted a good deal of favourable media attention – featuring in articles in Time, The New York Times and the New York Sun. Life magazine was particularly impressed, ran several features on the game and during WW2 commissioned Bel Geddes to make a series of huge dioramas depicting actions in Europe and the Pacific.
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By 1930 Geddes had already designed a whole range of large-scale entertainments, including mechanical baseball and golf games and a very popular model horse-racing track, but all of these paled into insignificance compared to his wargames set-up.
Like HG Wells, Geddes had pacifist leanings and seems to have believed – like Wells – that the best way to persuade people not to fight real wars was to get them involved in fighting miniature ones. His wargame was a massive affair fought over a period of weeks on a table well over twenty-feet long, with rules of striking complexity, based loosely on World War One, but featuring technology that fell “within the realm of probability” including motorized supply carriers, submarines, tanks and armored cars, machine guns, and landing barges.
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“It’s a game, of course… but an extraordinary one… A bird’s eye view of modern warfare for players who can see like birds and reason like mathematicians,” noted a writer from the New York Sun, “Navies, complete from battleships to minesweepers… A flight of airplanes is a tiny symbol on a two-inch-long pin stem. Submerged submarines are invisible, but there…”
You can read more about the extraordinary Norman Bel Geddes and his amazing games here